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"Become the ultimate warrior. Join the Spartans."
—Level description

Next:

New York, New York

Prologue

Game:

Halo: Roads Untraveled

Player:

Unknown SPARTAN-III

Date:

December 27, 2531

Location:

Camp Currahee, Onyx

Objective(s):

  • Complete HUD calibration
  • Complete TACCOM diagnostic
  • Complete weapons diagnostic
  • Complete obstacle course
55px-Main-Legendary
 

OverviewEdit

Halo: Roads Untraveled is the first Halo game to have an in-game tutorial outside the campaign. It is available in several game modes, and can help new players get used to the game. It is available only for single-player mode. The tutorial takes place at Onyx's Camp Currahee, and the Spartan taking the test is unnamed. His/her gender is unknown, however they are identified as a member of Alpha Company. This level is not required to complete the campaign, or begin the first level, New York, New York.

PlotEdit

Welcome to Alpha Company. During your time here you will run yourself through the basic course, undergo weapons diagnostics, and complete an obstacle course against Marines. Your weapons will have stun rounds. Theirs will not.

TranscriptEdit

{cutscene}

Jack-A260: "War. Humanity has known the way that it usually worked. But, things change don't they."

{Cut from black. We are shown images of World War 2, Adolf Hitler, Vietnam, Afghanistan, Mars, etc. Covenant cruisers fly into view as Jack finishes his sentence. Fade to black.}

Jack-A260: "SPARTANs were originally created to crush human rebellion. No one knew about the Covenant until Harvest. And by then, well.. You can gather the rest."

Cut from black. SPARTAN II's being suited up in MJOLNIR armor, receiving weapons, etc. Shots of SPARTAN-117 destroying legions of Covenant singlehandedly.}

Jack-A260: "The question wasn't how many SPARTANs can we deploy. The question, was how many can we lose."

{Player is shown images of John's HUD, as Sam is lost. Watching Linda killed, etc}

Jack-A260: "So the program started again. Expendable, tough, reliable. Those who proved themselves, were to be future of Humanity. Those who fought hard, lived. Those who fought harder, survived."

{Fade from black. The camera overlooks a military reservation surrounded by a vast plain of sand and dirt. It pans down before fading to black again.}

05:30 HOURS, DECEMBER 27, 2531
CAMP CURRAHEE
ZETA DORADUS SYSTEM, PLANET ONYX

{Fade from black. A child, no older than 11, stands in the middle of a room, being fitted with electronics. As the technician attaches the parts, some sparks fly, the child looks to them. Fade to black.}

Jack-A260: "Onyx is where it started."

{Fade from black. The player's view switches to first-person, and can look around the room.}

UNSC Technician: (COM) "That's all the pieces. Take a look around the room for us."

Unnamed Spartan: "It's lighter than the other one."

UNSC Technician: (COM) "I'll bet. Have a walk around the room and meet me at the TACCOM tester."

{The technician moves away. The player can look and move around the room, eventually reaching the tester.}

UNSC Technician: (COM) "Now, take a look at your COM. There should be three blue lights. Select one of them."

The player moves their crosshair to the COM, and selects one of them.

UNSC Technician: (COM) "Okay, COM looks good. Your TACCOM will allow you to communicate with your teammates no matter how far away they are. It also assists with stealth operations. You can also send other messages to your team whilst on operations. Chief Mendez wanted to run you through the course first. Okay, are you ready to start?"

Unnamed Spartan: "Sure am."

UNSC Technician: (COM) "Let's start off easy. I'll turn on your health indicator."

{A short red bar appears in the centre-top of the HUD.}

UNSC Technician: (COM) "This is your biometre. It's semi-regenerative because you have self-activated biofoam packets in your armour, but biofoam doesn't solve all your problems in the field. And it will run out. So try to avoid taking hits, and remember, if your biometre goes low, get medical attention as soon as you can, because you may or may not bleed out."

{The bar becomes longer and slowly fades from red to white.}

UNSC Technician: (COM) "Now, check your looking pitch. You're currently roughly synced with the tech to enhance your reaction time, but if you're uncomfortable with your looking speed, let me know."

{A graph appears on the right side of the HUD, indicating look direction and speed. The look sensitivity is currently at "3", and the looking pitch is "not inverted".}

[Press B to increase your look sensitivity
Press X to decrease your look sensitivity
Press Y to invert your looking pitch
Press A to continue]

{The graph disappears when the player presses A}

Unnamed Spartan: "I'm good."

UNSC Technician: (COM) "Alright. Walk around the room, and step outside when you're ready. We're going to move onto the next part of the diagnostic."

{When the player steps outside}

UNSC Technician: (COM) "We'll start weapons diagnostics now. You're pretty familiar with most of our ordnance, but we've got a few new things in our armoury. I'll run you through them."

{The player picks up an Assault Rifle. Ammo, magazine, and reticle indicators appear.}

UNSC Technician: (COM) "The MA37 Assault Rifle. You probably haven't used it before, so heres the basics. The 60-round magazine looks big, but it gets less accurate if you spray-fire. So try to use short bursts unless you're at point-blank range."

{Ten target dummies appear and begin moving.}

UNSC Technician: (COM) "Take out all the targets as quickly as you can. I'll keep track of your accuracy and how much ammo you use."

[Pull RT to fire your weapon]

{After the targets are all shot}

UNSC Technician: (COM) "Next area, go!"

{The player moves to the next area, where there are more targets. Some can move into cover.}

{After the targets are all shot, more appear inside nearby buildings.}

UNSC Technician: (COM) "Grab those grenades and toss them in the windows!"

{After player picks up grenades from nearby table}

[Pull LT to throw grenades. Hold down LT to see your grenade's trajectory.]

{After all the targets are destroyed}

UNSC Technician: (COM) "Area clear! Cut through the building and take out all the targets!"

{A NAV point appears over a nearby building, with several targets inside.}

UNSC Technician: (COM) "Use your weapon to smash the targets!"

[Press B to mêlée a target.]

{After all targets in the building are neutralized, the player reaches a closed door.}

UNSC Technician: (COM) "Take that pistol."

{After the player takes the pistol.}

UNSC Technician: (COM) "The M6C sidearm. It's equipped with a 1.5x scope, which can be accessed with your armour."

[Click Left Thumbstick to zoom your weapon.]

UNSC Technician: (COM) "Now listen carefully, this is the hard part. See the gate, about two hundred metres distant? There is a Warthog parked on the far side, and your objective is to take it and bring it to the reserve's administration building. There's just one thing. There are seven squads of Marines who have been assigned to stop you. Both your weapons are filled with stun rounds, and your grenades have rubber ball-bearings. Non-lethal. However, the Marines are armed with live rounds and fragmentation grenades. Their goal is to stop you from completing your objective. You are authorized to neutralize any of them to complete your task, but you cannot pick up any of their weapons. Understood?

Unnamed Spartan: "Sounds good."

{The player's motion tracker flickers on. Several red dots appear.}

UNSC Technician: (COM) "This is your motion tracker. If you watch it, you'll be able to tell when there are others around. Yellow means friendly, red means hostile, and white means objective. Arrows show your elevation. For this exercise, all UNSC FOF tags have been changed to read hostile. Have fun."

{The door opens, and half a dozen Marines are standing outside. They open fire on the player.}[1]

{After the players makes it through several buildings and reaches the Warthog}

UNSC Technician: (COM) "The administration building is to your east. Your compass will point you roughly in the right direction. You'll have to find your own route."

{When the player is within 25 metres of the building, a NAV point appears over the building.}

UNSC Technician: (COM) "Stop the Warthog in front of the door, Spartan."

{Fade to black}

{cutscene}

{Fade from black. The Spartan gets out of the Warthog. The door to the administration building opens, and Chief Mendez steps out.}

Chief Mendez: "Well done kid."

Unnamed Spartan: "Thank you sir."

UNSC Technician: (COM) "Testing's complete sir. Results are exceeding expectations."

Chief Mendez: "Correct. (To the Spartan) I can tell you like the armour. Are you ready to continue on?"

Unnamed Spartan: "Yes sir."

{The screen fades to black.}


  1. The player is unable to pick up any weapons from the neutralized Marines.

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